Help - Search - Members - Calendar
Full Version: launcher as main weapon
Special Ops Forum > General Paintball > Special Ops Based Positions > Broadsword
kingcheese
i have been expirimenting with some homemade luanchers when it hit me, i shopuld use a mortar along with my tippmann 98 custom,

what do you guys think, i like to listen to oppinions before i make a fool out off myself question.gif
Orpackrat
Unless its a large scenario and your launcher has multiple shot capacity with a quick reload, its not worth it to have a launcher as a primary.

You can use a morter/launcher with your 98C as a secondary or for the special shots but its usually not worth it to bring since they are normally bulky and heavy.

I myself do carry a mini launcher into almost every game but its been built to be light (2.5lbs), short (about 18"), and operate of my guns air supply.

I depends on the size of the game, large scenarios, their good to have, smaller games, their not worth it.
kingcheese
my newest one only weighs 3 pounds but its air source is a bicycle pump
Marauder_Pilot
I wouldn't, not if it's only a single-shot. Scepter Launchers are simple, effective and light-drop one on if you want some mortar-type capability. Grab one of those.
kingcheese
i gives me a sense of pride to build my own cannons/mortars and helps me understand its limitations a lot better

Marauder_Pilot
I know what you mean, I love building my own launchers. However, a lot of fields only allow Scepter-type launchers due to insurance issues, so if you want to use one as a primary-ish weapon, I'd use one you can reliably expect to use everywhere.
Scavies
The M79 "blooper" was only a good weapon when the rest of the squad was protecting it.

Only if you are in a squad that will keep you safe.
Orpackrat
QUOTE(kingcheese @ Jan 27 2008, 05:51 PM) *
my newest one only weighs 3 pounds but its air source is a bicycle pump



How big is it?

The smaller the better but when your using low pressure (around 100PSI) its hard to get performance when their small.

As a main weapon, having to charge it with a bike pump after each shot in not going to be practical. You need some kind of quick recharge system.
Deus Ex Machina
If you have a launcher, carry it, but don't use it as your main weapon.

Why? Think about it. The rest of your squad becomes toast, and you take 30 seconds between each shot, or you have to fumble to get your marker.
kingcheese
my latest luancher weighs 3 pounds and is four feet long, but it breaks down to two pieces
emblem140
I think i would only be a good idea at big games. it should also be easy to reload and/or have the ability to hold more then one shot. Then it would be a good idea
Orpackrat
I have a tiny launcher that I take into most games (even if it does not get used), it has a quick recharge rate (charmber can be charged in less than 1 second, and can be reloaded quickly (about 10 seconds realistically). Even with a fast rate of fire compared to most every other launchers, extremely easy to use, allows you to fire a grenade to travel with your rope of paint, and can be reloaded and charged while still shooting.

Even with all those benifits, whether it be a small game or a larger scenario, it has never been worth it to me to run any launcher as a primary.
kingcheese
here it is
Orpackrat
QUOTE(kingcheese @ Jan 28 2008, 09:56 AM) *
here it is



Can't see it.
kingcheese
sorry here it is

its 4 feet long(breaks down to two pieces, both two feet long)
and wieghs 3 pounds
Orpackrat
QUOTE(kingcheese @ Jan 28 2008, 02:21 PM) *
sorry here it is

its 4 feet long(breaks down to two pieces, both two feet long)
and wieghs 3 pounds



Personally, I would never use one of those as a main weapon. I'll show you mine and even with all its features, it still not my main weapon simply because there is not enough targets even in a large scenario.

Picture of mine

Most launchers are large and require you to put down your marker, pull out the launcher, usually have a few player covering you, take aim, fire, reload, put back, and pickup your marker. Its easy to say it a small launcher that can be pulled out quickly, shot and reloaded quickly, and put back quickly but when it comes time to do so, its a lot harder. Most places play that gun hits count, that launcher (though small compared to some) can be a nice target. Those launchers are more like shoot and toss lauchers because its not worth the effort recharge and reload them in battle.

On mine, I've eliminated the need to put down my marker, have others for cover fire, and long recharge and reload speeds. It can be loaded, aired up, and fired while shooting. It does have some great benifits and is great for those times you need a launcher but most of the time it just sits there.
kingcheese
ok, i have learned what i wanted to, it sounds like using my current luancher as a main is just to inconvinient for me to use

Orpackrat
QUOTE(kingcheese @ Jan 29 2008, 03:48 AM) *
ok, i have learned what i wanted to, it sounds like using my current luancher as a main is just to inconvinient for me to use


It would be inconvienent for myself and some others to use as a main. Go play a game with it as your main and see how well it works for you. It may work just fine for you where you play, give it a try.
kingcheese
ok, i will
i'm playing a game, like a walk on would, it is not a real scenario game so im not sure if my fields owner will allow it

anayways i should find out march 15
josef_k
It'd be best to treat a launchers essentially as what it approximately is: a crew served weapon.
kingcheese
so its a better thing to use for a person on defense where sped isn't an isue
hudboy7
I have used both a 98 custom and a nerf launcher mounted on it, it worked very well. I had a cascade system on my back so i could carry up to 40 oz of air. I got about 30 shots including the 400 paintballs i shot with the 98 at an operating pressure of 100 psi. if you want more info on how to purchase or want to get details about te launcher go to wopworks.com and send a message
kingcheese
i gave up on this idea
Blitzen
Dont give up on it. I have just completed a long journey of trying to build a compact law/grenade launcher.

Here are some pics of mine:


This launcher is compact enough to sling over my back, yet still powerfull enough to be used as a grenade launcher. However, I would never use it as a primary weapon. It is much more of a "special shot" weapon than a full-time workhorse. The only real way you could use a launcher as a primary weapon, would be if you were a tank hunter (and therefore had to carry a LAW) or if you were on defense and the game was following SPPL rules (nerf rounds have an area of effect kill zone).

The trick is to figure out how to make a powerful launchers, that are compact enough to carry as a secondary weapon, yet still powerful enough to be worth the effort. If you are looking to make a compact launcher, I would suggest one of these two formats:

1. Hounds of Hell Paintball launcher--This is the launcher I copied (LINK), really easy to make, and all the parts (except for one piece) can be bought from Homedepot.

2. Compact "Bazooka" Launcher--There really isnt a site with plans for this one, but it is really simple to understand. The real selling point of this format is that it fits inside its self for extra compactness. This video demonstrates it best: VIDEO LINK
Here are two pics of it:




PM me if you need help
OzWolf
I've played a few games with just my LAW to move quick and take the enemy fort quickly. It works for a certian style of play.
kingcheese
i gave up the idea becuase i ran out of money after buying my enfield rifle
NAM
You should definatly take your launcher the next game we have our team all together. I can play escort for a while.
kingcheese
QUOTE(NAM @ Jun 10 2008, 12:02 PM) *
You should definatly take your launcher the next game we have our team all together. I can play escort for a while.

corbin wont let us use it there, and my smallest one is busted
NAM
that sucks
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2010 Invision Power Services, Inc.