Help - Search - Members - Calendar
Full Version: Room Clearing
Special Ops Forum > General Paintball > Woodsball General Discussion
TheReaper
Before I start, just know, I'm not good at explaining things, but in person, I could show you this in like 5 minutes and you would know it like the back of your hand.

This guide is based on a 4-man team clearing a single room, center fed building with no windows covering the door's wall, making a left turn to enter the building.

Stacking Up
Get your 4 guys on the wall, #1 man never moves his gun from the door - EVER. #2 man covers 10-2 starting from the #1 man's shoulder. #3 man does the same from the #2 man's shoulder, but he covers 2nd floor and up, if there are no elevation advantages around, he just covers 10-2. #4 man is rear security, 10-2 of course. So now you have 360* security. Now, the proper way to stack is to have the feet interlaced. All 4 men will be in a staggered stance with their left foot forward. Each man will place is left foot flush on the left (inside) of the right foot on the man in font of him. The only man that is exempt from this is the 4th man who will be standing back to back with the 3rd man and have his right foot flush, on the inside of the 3rd man. SO: The LEFT side of the 4th man's RIGHT foot will be flush against the LEFT side of the 3rd man's RIGHT foot. Now, the reason you are all stacked like this is so when someone moves you know to go, keeping you quite and moving together as a single unit.

Signaling the Breach
There are many ways to signal to everyone that it's time to move, my personal favorite way is just the slap. When the 1st man is ready to go, he will take his non-firing hand, meaning the hand that is NOT on the trigger, and slap the side, hip, or wherever of the man behind him. That man, IF he is ready will do the same, and it carries on down the line. If the 4th man is ready, he will than slap the 3rd man back, and it will go back up to the 1st man. At this time the 1st man will call out to breach the door. At this time, the 4th man will leave the stack, move to the door, check it for booby traps, and then kick it open. He will then take a step back, so he is not in the line of sight from the door and provide rear security. At the exact moment that the 4th man leaves the stack, the 3rd man will do an about face and become rear security and stack his foot up on the #2 man like the 4th man had it, meaning: The LEFT side of the 3rd man's RIGHT foot will be flush against the LEFT side of the 2nd man's RIGHT foot.

Breaching
Now that the 4th ma has kicked the door i, the 1st man will enter and immediately turn left, he will scan that corner, if it is clear, he will aim right will moving to the corner so he can fire into the center of the room and cover his 10-2 from that corner. The 2nd man will turn right and do the same thing as 1st man, but on the opposite side, of course. The 3rd man will take the same path as the 1st man, but will not check the corner so he does not pop his own guy, he will instead stop midway down the wall and cover a 10-2 covering the inside of the room closer to the front. The 4th man will do the same as 3rd man except once he is in position he will do an about face and provide rear security on the door.

Special Notes
This should be lightning quick, violence of action! As soon as the 1st man has entered the room, the 2nd man should already be in the doorway and less than an arm's length away from the 1st man. So pretty much, you have 4 guys going in at the same time.
Cuy'val Dar
i use a similar method, but it requires 5 people.

the usual formantion is like this ____
OK1
Ok2 OK3

Ok4 OK5

(each OK is a person if you turn your head side ways)

person 1 kicks in door (usualy me because doors rarely stand up to a size 16) and i take 5 steps in eliminating players as i go.
as i am making my 5 steps, #2 and 3 nose in behind me and begin to help clear the room

in the mean time 4 and 5 are outside covering the rear. when the all clear is given 4 comes in and 5 mans the door. the part leading up to the breach is similar to yours though
Minnesota Sn1p3r
1st Person in: Checks his front then goes left
2nd Person in: Checks his right then his front
3rd Person in: Checks his 12 then proceeds when told

I do believe that this is how the military does it but someone correct me if im wrong.... unsure.gif
MurderDeathKill
I learned several approaches from different people for different situations. Some good, some, eh.

The safest way to "Clear" a room is to use the "cutting the pie" method -- you'll stand some distance from the door and slide sideways in a semi-circle, facing the door. Every time you take a step, a new "pie slice" of the room comes into view. You'll be able to visually scan the whole room without being in much danger -- but unless you go in, you won't see people hiding. So, this doesn't really count as a "clear," it's just a very conservative way to get an idea of what you're getting into.


The fastest way to clear a room is to crash it loud and fast. Stacking on the door is preferred but not essential -- the goal of this approach is to disorient and scare the opponent, so the most important thing is to keep initiative. Be loud, be fast, be clear and concise with your movements and commands. The pointman WILL take fire if you elect this method, so he'll always be moving and he'll always be doing it quick. Everybody else should have angles on the people firing at the pointman -- he'll pick a wall and put a shoulder on it while he runs, and you'll go whatever way he DOESN'T go. The rest is flexible. Clearly this is more dangerous, but it can absolutely be very effective if you're practiced and if you're good.


My preferred option is a lot closer to Reaper's suggestion above. I've never heard of interlocking feet, which seems dandy and a little risky -- I'd probably skip that unless we knew we had the drop on somebody. Regardless, you'll still "Stack on the door," making sure you're near -- but not touching -- the wall. Don't wanna give any clues about your numbers or position to the enemy! You'll establish the routes based on the position of the door -- it might be in a corner, or in the center of a wall, or at the bottom of stairs -- whatever. The pointman's job will be to get to the farthest corner of the room in an L- or a U-shape, hitting every corner along the way; the 2-man will turn the opposite way at the door and hit the first corner he encounters; the 3-man follows the pointman and stops at the first corner; the 4 man waits for the go, then clears down the middle as appropriate (based on obstacles, cover, and blind spots); 5-man is rear security, if you've got a 5-man. As soon as you clear the first room, you go straight to the next door, shuffle positions as appropriate, and go again. The difference between this one and the loud one is mostly in prep; you need to be organized and prepared for this version, but it can be accomplished silently because it's based on angles and probabilities -- math, basically. Enemy reaction doesn't really factor into the plan, you simply run the pattern most likely to give you shots on the targets and fire when you have an enemy in your hairs.
Legato
the one i always used in scenarios that always worked was....pull out grenade...throw inside building...everyone inside is eliminated. Done. biggrin.gif
MurderDeathKill
Stop making sense, Lego. dry.gif

Really though, a grenade isn't a guarantee -- which means it's not the same thing as room-clearing. This stuff up above is what you'd do AFTER throwing a grenade in -- or three. Maybe some smoke, too.
Th3N3wM3ssiah
I am used to working in a 2 man fire team so it is a lot different trying to clear a room first man clears corners while the other clears open area of room also since there are only 2 of us we try to conserve grenades for known enemy positions if we don't know if enemies are inside we will stack up and breach fast if we know the room has opfor in it we toss a grenade in and then breach fast to clean out the leftovers

We focus so much on communication when we practice and play and that is what gives us our speed
TheReaper
QUOTE(Minnesota Sn1p3r @ Sep 20 2009, 09:56 PM) *
1st Person in: Checks his front then goes left
2nd Person in: Checks his right then his front
3rd Person in: Checks his 12 then proceeds when told

I do believe that this is how the military does it but someone correct me if im wrong.... unsure.gif



The way I explained it is how I learned how to do is in basic training.
kage83
Click to view attachment
Step One

Click to view attachment
Step Two

Click to view attachment
Room Cleared!
Schecter
This guide is all well and proper, but suppose it is just me trying to get into a room?
Cuy'val Dar
Say hello to my little friend!!!!



Edit: pic is broken. cant fix right now. Its the Atomic Ordinance Big Boy grenade
Gauss
Ive always had the team stack like this.



------------
| |
| |
------- ---
5 42 13

2 will throw a paint grenade(or a smoke to cause confusion).
1 will look front and move right hugging the wall until he reaches the corner.
2 will look front and move left while looking left and front until he reaches the corner.
3 will follow 1 and 1 will move to the NE corner when 3 steps through the door.
4 will od the same as 3 and 2 will move the same as 1
5 will move thorugh the door but stop and cover the entrance door.





This tactics usually works tongue.gif




Thumper113
i made a riot shield in shop class in HS... that works great for room clearing..
MikeT




These are the diagrams that I swear by.

When we stack, odds and evens are on either side of the door, #2 being the FTL and #1 tossing the grenade (if applicable).
Puzuma
http://www.globalsecurity.org/military/lib...3-06-11/ch3.htm Specifically section three
Shipwreck!
QUOTE(Schecter @ Nov 21 2009, 11:01 PM) *
This guide is all well and proper, but suppose it is just me trying to get into a room?


Wow cool thread! I learned this stuff in the Navy and I always wanted to aply it to paintball, but I can never get anyone to commit to it. Which makes it pretty much impossible since dynamic entry depends so heavily on practice and well established team dynamics.

You get a couple guys together give them a crash course for their first time and your team ends up running around the space like chickens with their heads cut off every time haha! Sometimes you clear it but it's only luck.

Everything everyone's saying so far seems pretty spot on (I admit I only skimmed though). I only learned a couple ways but remember all kinds of different stuctures present all kinds of different scenarios which means the overall discipline of dynamic entry employs MANY different techniques and procedures. But good comms is always top priority, otherwise you end up with a pile of friedly fire incidents. I was that friendly fire incident MANY times in my training biggrin.gif

Anyway... my advice to you Schecter: Clearing a space by yourself? You're in deep doodoo. Even in a team the defenders always have the advantage as they can prestage by finding all the best "positions of dominance" and covering all the entrances. They know you have to come through that door, they know that when you do you're walking right in front of their barrel, but you going through that door have no idea where they are or where the positions of dominace are etc. You have to do everything on the fly in split seconds, so you have to be really skilled and highly practiced to pull it off consistently...

But that's on a team!

As one player you don't stand much chance. Your best bet: The "pie cutting" method that MDK describes in detail above. However once someone spots you like that you gotta move fast cause cutting the pie you're standing right in the middle of a fatal funnel (the funnel shaped field of fire they can lay down through the breach [door or window etc]). The idea is to get a line of sight on them (one guy) without letting them get a line of sight on you. How you do this is by lining up your barrel and your eye as far to the opposite edge of the corner or doorway your cutting as possible so you can see around it while keeping most of your body behind the corner where they can't see.

Ideally you cut a slice and in it you can see the other guys shoulder sticking out but he can't see you, you tag him in the shoulder, but then once they know your on them you gotta move! Either quickly peek into the room and tag anyone you can, or storm the joint! Good luck!!!

^!)
QUOTE(MikeT @ Jan 13 2010, 06:40 PM) *



I've got a lot of problems with that one. The end-state is all kinds of messed up.
MikeT
Well, clearing a room with only 2 people in itself is not ideal; it's an attempt to make the best of a bad situation (I think, anyway).

What specifically don't you like about it?
^!)
it's all situation dependent, of course....

I'd pie that fatal front before ever stepping inside the room, and the point man would run the long wall, 2nd guy would button-hook.

End-state diagram is also kinda shady, considering the zones of the #2 guy would put his line of sight dangerously close to the #1 guy.



...meh
Shipwreck!
QUOTE(^!) @ Jan 18 2010, 04:33 AM) *
it's all situation dependent, of course....

I'd pie that fatal front before ever stepping inside the room, and the point man would run the long wall, 2nd guy would button-hook.

End-state diagram is also kinda shady, considering the zones of the #2 guy would put his line of sight dangerously close to the #1 guy.



...meh


Cutting the pie may be a luxury you can't afford in many situations. Dare I say "most"? Second: dynamic entry should be fluid, you make a rigid plan as to exactly who goes where when and what and circumstances will likely ruin it. Point man goes whatever direction he decides on the fly, second goes the opposite direction. Hehe, imagine their lines of site when they're stacked on the door, the only concern with line of sight is that each man covers a separate area and they get a good overlap in the middle just too avoid the possibility of a gap. When it comes to the issue of friendly fire you just make sure you don't muzzle the guy.

Not to mention that if you think that's bad, that doesn't even show their actual lines of sight which are wider than 180 degrees. It's impossible to stay out of someones line of sight without being directly behind them.

BTW there are teams out there that routinely clear spaces in two man elements.

Edit: Also, that's why they call it dynamic entry.
MasticatorDeelux
Two man breaches just need to be well timed and choreographed. Whoever's second in line tosses in a 'nade and the pair will rush in to opposite corners about 5 seconds after 'detonation'. Make sure to communicate! Your partner depends on you, so don't mistakenly be a blue falcon (look it up). An effective room clearing should take 30 seconds, even with targets. DON'T STOP MOVING. Even if you're hit--the people behind you still have a job to do.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2010 Invision Power Services, Inc.